Wednesday, February 29, 2012

Engaging Learners with New Srategies and Tools


Equipped with digital tools today's learning environments can enhance learning.  A learning environment must be supportive, open, and respectful (Durrington, Berryhill, & Swafford, 2006). Therefore, it is important to use everyday technologies to engage learners. The three areas of focus that could help facilitate this integration are content, communication, and collaboration. Appropriate content allow learners to share ideas. In order to generate content knowledge learners can use a) file sharing, b) webinars, c) e-books, d) websites, and e) DVDs. These tools allow learners to develop their content knowledge, in order to have a knowledge base for communicating with peers.

When learners exchange ideas, interest, and goals they are experiencing the openness needed for an active and engaging learning environment. When a learner feels supported and they are open to sharing communication is effective. According to Durrington, Beryhill, and Swafford (2006) discussion boards are effective for learner-to-learner interactions. Discussion boards provide a space for learners to communicate while developing critical thinking and other cognitive skills. Embedded in our everyday lives cell phones provide convenient access for communicating. Learners can use cell phones to email, text, instant message, and check Facebook. Vesisenaho et al. (2010) advances the notion that mobile technologies and social software enhances the design of teaching and learning. By using cell phones to engage learners, educators are building pathways for live long learners.


Collaboration is sharing and creating with others. On of the most effective ways, to engage learners in collaboration is problem-based learning. Problem-based learning focuses on student-centered activities that relate to real world problems (Durrington, Berryhill, & Swafford, 2006). This approach allows learners to identify common interest, develop common goals, and share knowledge. Some everyday technologies that foster collaboration include wikis, chat rooms, blogs, shared whiteboards, and videoconferencing. These tools give learners a verity of mediums for interaction; however, the driving force behind their effectiveness is the learners ability and willingness to employ them in learning environments. 


References:
Durrington, V., Berryhill, A., A& Swafford, J. (2006). Strategies for enhancing student interactivity in an online environment. College Teaching, 54(1), pp. 190-193.

Vesisenaho, M., Valtonen, T., Kukkonen, J., Havu-Nuutinen, S., Hartikainen, A., & Katkkainen, S. (2010). Blended learning with everyday echnologies to activate students' collaborative learning. Science Education International, 21(4), pp. 272-283. Retrieved from http://www.icaseonline.net/sei/december2010/p4.pdf





Friday, February 24, 2012

Final Project- Collaboration



(Re-produced & re-published with recommendations from peers.)


References

Auyeung, L. (2004). Building a collaborative online learning community: A case study in Hong Kong. Journal of Educational Computing Research. 31(2), pp. 119-136. Retrieved from http://web.ebscohost.com.ezp.waldenulibrary.org/ehost/pdfviewer/pdfviewer?vid=8&hid=113&sid=0652d6de-bca9-4260-bf45-107b98fc8558%40sessionmgr11

Huett, J., Moller, L., Foshay, W., & Coleman, C. (2008). The evolution of distance education: Implications fro instructional design on the potential of the web. TechTrends, 52(5), pp. 63-67. Retrieved from  http://web.ebscohost.com.ezp.waldenulibrary.org/ehost/pdfviewer/pdfviewer?sid=0652d6de-bca9-4260-bf45-107b98fc8558%40sessionmgr11&vid=7&hid=113

Larsson, S., Boud, D., Dahlgren, M., Walters, S., & Sork, T. (2005). Confronting globalization: Learning from intercontinental collaboration. Innovations in Education and Teaching International, 42(1), pp. 61-71. Retrieved from http://web.ebscohost.com.ezp.waldenulibrary.org/ehost/pdfviewer/pdfviewer?sid=0652d6de-bca9-4260-bf45-107b98fc8558%40sessionmgr11&vid=9&hid=113

Liu, Y. (2010). Social media tools as a leaning resource. Journal of Educational Technology Development and Exchange, 3(1), pp.101-114. Retrieved from http://www.sicet.org/journals/jetde/jetde10/8-Liu.pdf

Palloff, R. & Pratt, K. (2005). Collaborating Online: Learning together in community. San Francisco, CA: Jossey-Bass.

Scott, S., Mandryk, R. & Inkpen, K. (2003). Understanding children’s collaborative interactions in shared environments. Journal of Computer Assisted Learning, 19, pp. 220-228. Retrieved from http://web.ebscohost.com.ezp.waldenulibrary.org/ehost/pdfviewer/pdfviewer?vid=3&hid=113&sid=3d269f74-49ac-43db-be00-21ece44678fd%40sessionmgr111

Vesisenaho, M., Valtonen, T., Kukkonen, J., Havu-Nuutinen, S., Hartikainen, A., & Karkkainen, S. (2010). Blended learning with everyday technologies to activate students’ collaborative learning. Science Education International, 21(4), pp.272-283. Retrieved from http://www.icaseonline.net/sei/december2010/p4.pdf

Yoon, J. & Brice, L. (2011). Water project: Computer-supported collaborative e-learning model for integrating science and social studies. Contemporary Educational Technology, 2(3), pp. 250-263. Retrieved from http://www.cedtech.net/articles/23/236.pdf



I commented on:

Candice Jones
http://crjoneswaldenu.blogspot.com/

Lisa Durff
http://durffsblog.blogspot.com/

Olufemi Gordon
http://olufemigordons.blogspot.com/

Brandi Renfro
http://ballinteach44-atl.blogspot.com/

Laura Wojciechowicz
http://wojoedtech.blogspot.com/

Thursday, February 23, 2012

Static vs. Dynamic Technologies


The static to dynamic continuum provides a platform to assess technologies and their appropriate use in various learning environments. The static side of the continuum is good for introducing knowledge. For instance, a difficult concept can be introduced using a Podcast. This will allow the learner to gain basic knowledge about the concept. Static technologies can be used to scaffold knowledge about the concept. On the dynamic side of the continuum, we find technologies such as virtual worlds, gaming, and social media. According to McGreal and Elliott (2008) these types of technology prolong the interest of the learner and promote collaboration. Technologies that support learning outcomes typically enhance the learning environment.

On the static-dynamic continuum, I find myself in the middle. I try to use the technology that best supports my purpose for incorporating technology. In addition, I like to have a good handle on the technology resource. In terms of moving to the dynamic end, I try out new applications and tools and once I can fit it into a project I use it.

Reference:
McGreal, R.M.,&Elliott, M.(2008). Technologies of online learning (e-learning). In T. Anderson (Ed.), The theory and practice of online learning (pp.143-165).Edmonton, AB: Athabasca University Press.


I commented on:

Sue Beer
http://sue-educ7102.blogspot.com/2012/02/concept-map-static-versus-dynamic.html#comment-form

Lisa Durff
http://durffsblog.blogspot.com/




Monday, February 20, 2012

Collaboration-Storyboard

(Click Image to enlarge)
(Click Image to enlarge)

(Click Image to enlarge)

(Click Image to enlarge)