The static to dynamic
continuum provides a platform to assess technologies and their appropriate use
in various learning environments. The static side of the continuum is good for
introducing knowledge. For instance, a difficult concept can be introduced
using a Podcast. This will allow the learner to gain basic knowledge about the
concept. Static technologies can be used to scaffold knowledge about the
concept. On the dynamic side of the continuum, we find technologies such as
virtual worlds, gaming, and social media. According to McGreal and Elliott
(2008) these types of technology prolong the interest of the learner and
promote collaboration. Technologies that support learning outcomes typically
enhance the learning environment.
On
the static-dynamic continuum, I find myself in the middle. I try to use the
technology that best supports my purpose for incorporating technology. In
addition, I like to have a good handle on the technology resource. In terms of
moving to the dynamic end, I try out new applications and tools and once I can
fit it into a project I use it.
Reference:
McGreal, R.M.,&Elliott,
M.(2008). Technologies of online learning (e-learning). In T. Anderson (Ed.),
The theory and practice of online learning (pp.143-165).Edmonton, AB: Athabasca
University Press.
I commented on:
http://sue-educ7102.blogspot.com/2012/02/concept-map-static-versus-dynamic.html#comment-form
Lisa Durff
http://durffsblog.blogspot.com/
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